9 Nisan 2009 Perşembe

Telepresence

A computer-generated environment consisting of interactive simulations and computer graphics in which a human being experiences being present in a remote location.
The role of the artist in interactive art is not to encode messages unidirectionally but to define the parameters of the open-ended context in which experiences will unfold... An art that addresses the cultural, material and philosophical conditions of our time must manifest itself with the means of our time. Some of the alternatives for this new aesthetic are real-time interactive installations, robotics and telecommunication events. Seen together these possibilities define a zone of intersection that can be precisely termed "telepresence art." - Eduardo Kac

Telepresence Art

Graham Smith

Biography
For over 25 years Graham Smith has been creating artworks using robotic, virtual reality, photographic and telepresence media and has exhibited his work internationally. Current projects include an interactive video mural of the Berlin Wall called “INTERSECTION”, a telepresence robot exhibition for the European Capital of Culture project in Essen, Germany in 2010 called "THE THIRD EYE" and a 3 year research project with Ryerson University to develop a way to simulate the affect of sound in movies for deaf people using a combination of non audio sensory inputs called the "Emoti-chair". He has worked as an artist and educator with prominent institutions including the McLuhan Program at the University of Toronto, InterAccess, WAAG Society, and V2/Dutch Electronic Art Festival. He is a co-founder of the German art collective Cybercity Ruhr and is working to realize his long term art project "LIBERATION" which will simulate the weightless sensation of seeing the earth from orbit.